That's it! Just type this little command, and it will change the prompt that gets displayed.
This operator helps fix up this mess by taking the selected strokes, projecting them to screenspace (i.e. "flattening" the strokes back on to the screen), and then putting them back out into 3D space again. As a result, it should be as if you had directly drawn the whole thing again, from the current viewpoint, but without losing the pressure/strength info.
Unfortunately, if there was originally some depth information present (i.e. you already started reshaping the sketch in 3D), then that will get lost during this process. But so far, my tests indicate that this seems to work well enough.
A pair of seagulls hunting for food along Sumner Beach, between the receding tides. Filmed yesterday during a relaxing stroll along the shoreline out at Sumner, after a great lunch. The sea yesterday looked as I've never seen it - the water level was really high, and the waves just kept coming in thick and fast.
The scene reminded me a lot of Pixar's amazing short film "Piper" (showing in front of Finding Dory). It's one of my absolute favourite shorts! Great story, wonderful animation, amazing rendering, and OMG cuteness overload!
While this shaky phone-cam (at reduced resolution to save disk space) doesn't hold a candle to that, this clip is still very much in the same spirit!